Yes, it’s as cool as it sounds. Because before they enter high school, SEE students have already been immersed in real product design, market research, CAD, 3D printing, finance and investor pitches, marketing and advertising, personal sales, Kickstarter campaigns, public relations, retail launches, and everything else involved in creating a real startup from scratch.
In academic terms, it’s all about experiential integration of STEM. Project-based learning. Making core studies exciting and relevant. Positive role modeling. Constructive failure. Confidence building. De-silio’ing of study areas. Leadership and teamwork. Critical thinking. Standards alignment. And so on.
In economic terms, it’s about workforce readiness. Next-generation skills. Graduates ready to innovate and create jobs. A generation that is more fluent in the language and process of business.
SEE exposes young students to a myriad of possible career paths, from product design, engineering, and manufacturing to marketing and entrepreneurship. Through integrated in person and virtual mentoring, SEE creates meaningful partnerships with community business leaders and university students, and positive role-modeling for young students from two generations of mentors. At the same time, schools elevate their visibility within the community and create a vital relationship with community leaders.
There are currently four SEE courses, which can be implemented individually or in sequence beginning in third grade. Within each, students experience first-hand the possibilities (and constructive failures) that come with turning ideas and core studies into products and businesses. SEE is designed to be taught alongside a school’s existing curriculum or as standalone after-school/summer camps, and has been developed to establish and empower teachers as the primary instructional leaders for their grade, with integration of professional and university mentors at key inflection points. SEE staff trains and works with teachers throughout, ensuring a smooth process and creating more effective teachers.
Materials science, engineering fundamentals, product development, designing in teams, sketching & CAD, rapid prototyping/3D printing, and more
Materials, tools, processes (machining, casting, molding, 2D processes, 3D printing, composite manufacturing), assembly, manufacturing lines & flow, and more
Market research, product development, product positioning, finance fundamentals, distribution, marketing, investment pitch development, go-to-market planning, sales, and more
Market research, product concepting, product pitch development, pricing strategy, technical design, manufacturing, crowdfunding, national go-to-market launch/promotion